Real-Time Parameter Control
A RTPC allows you to synchronize a value between your game and Amplitude. With Amplitude, you can update several values automatically through RTPC, such as sound object gain and priority, as well as effect parameters.
An RTPC object is described by the following properties:
id
uint64
required
A unique value across RTPC assets that represents the ID of this object. It may be reused later to get the instance of this RTPC from the engine at runtime.
name
string
required
A unique value across RTPC assets that represents the name of this object. It may be reused later to get the instance of this RTPC from the engine at runtime.
min_value
double
required
The minimum value the RTPC is allowed to have.
max_value
double
required
The maximum value the RTPC is allowed to have.
default_value
double
default: 0.0
The default value assigned to the RTPC at initialization. If this value is outer of the range [min_value, max_value]
, it will be clamped in that range.
fade_settings
RtpcFadingSettings
required
This property allows you to customize the fade transition for when the RTPC value increase or decrease. It takes as value an object with the following properties:
enabled
bool
default: false
Defines whether the RTPC value should fade on change. If false
the new value will be set without transitions.
fade_attack
FadeTransitionSettings
Settings for the fade transition to apply when RTPC value is increased. The value should match the schema of a FadeTransitionSettings object.
fade_release
FadeTransitionSettings
Settings for the fade transition to apply when RTPC value is decreased. The value should match the schema of a FadeTransitionSettings object.
Example
{
"id": 1,
"name": "rtpc_player_height",
"min_value": 0,
"max_value": 100,
"fade_settings": {
"enabled": true,
"fade_attack": {
"duration": 1,
"fader": "ExponentialSmooth"
},
"fade_release": {
"duration": 1,
"fader": "ExponentialSmooth"
}
}
}