A full-featured and cross-platform audio engine designed with the needs of games in mind. With his efficient audio mixer, you have all the controls to play spatialized sounds in 3D environments with custom attenuation models and a lot more.
Get StartedWith its entity-based architecture and its optimized API you will be able to easily integrate Amplitude in your game.
Amplitude uses JSON files for asset authoring. You just have to write them, and let Amplitude do the magic for you.
Amplitude runs on Windows, Linux and Mac OS platforms. Support for Android and iOS devices will be available soon.
Entities management and audio processing are fast. Amplitude extensively uses SIMD optmized operations.
Amplitude is extensible. You can create custom plugins and add new filters, codecs, and more to the engine.
Amplitude follows most of the concepts in audio programming for games. Even without experience, you can quickly get started.